@VoyageArts, an up and coming Winnipeg game development studio invited me to come talk development and source control. We had a few hours of discussion and sharing, and covered a lot of ground. I had a blast discussing the joy of SourceTree.
On screen is the editor version of my Ludum Dare 32 entry, Cactus Chyps and the Spiky Speary. We discussed a few of the more complicated challenges with creating a game in 48 hours and some of the tools and technical tactics involved.
We all look forward to good things from them in the near future, and as a fellow game development company, we and our community wish them the best!
Check out the tweet –here-.
Special thanks to the Voyage Arts team!