First off; news!
I’ve been hard at work developing the map editor to allow door switch and key systems. This allows players to create map levels with a complex door and key system.
But enough about that, I’ll be covering it more in a coming post!
The IGDA Pegjam Post-mortem is an event hosted by the International Game Developers Association for the Winnipeg Pegjam. Blue and I spent the weekend developing a game called Electric Scubaloo; a two player competition for loot.
Our lead artist Blue will be presenting a prepared slideshow and demo of the game at the conference, and we’re all excited to see it!
I’ll post screenshots and pictures here after the event.