IGDA Pegjam Post-mortem

First off; news!

I’ve been hard at work developing the map editor to allow door switch and key systems.  This allows players to create map levels with a complex door and key system.

But enough about that, I’ll be covering it more in a coming post!

The IGDA Pegjam Post-mortem is an event hosted by the International Game Developers Association for the Winnipeg Pegjam.  Blue and I spent the weekend developing a game called Electric Scubaloo; a two player competition for loot.

Our lead artist Blue will be presenting a prepared slideshow and demo of the game at the conference, and we’re all excited to see it!

I’ll post screenshots and pictures here after the event.


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