AGTTDS Release pre-Alpha 0.23 Patchnotes

What’s new?

Ui overhaul
– I never liked doing ui, BUT this was kind of fun, flow should be better and much, much more functional than it was before

Town Hall overhaul
– Doesn’t look like a spaceship anymore!

Finally changed single tap and double tap around
– Many people were complaining that the movement and interaction didn’t flow intuitively, swapped around single tap and double tap functionality.
– Let me know if this helps playstyle

Removed Spawn Chuck button
– Single tap on town hall once completed building to spawn a Chuck
– TAP!!!! As long as you have gold for it, tap like a mad(man/woman/person) and Chucks will spawn!

Readjusted Town Hall build effort
– Was originally set extremely low for testing reasons. This should make the Town Hall feel more important

Reduced number of starting Chucks to 1
– Go earn some gold to earn a new chuck

Reduced starting gold amount
– Was originally at 8000g, reduced starting amount to 400g, enough for 2 additional Chucks when you have the Town Hall constructed

Removed Sun Lamp from top-right of play area
– Was originally to test out a future planned feature
– Wonder what that feature could be

Debug Menu
– Automatically assigning Chucks has moved to a debug menu, located bottom-middle of screen
– Resetting Chucks’ jobs is now doable through the debug menu
– Quitting is enabled through debug menu

Quitting fully featured now
– Hitting back button triggers quit menu
– Quit menu can also be accessed through the debug menu for now

Minor tweaks to Chucks
– Now 100% more likely to get your girl

Started work on some Google Sheets integration to hopefully start resource requirements for constructing buildings soon

As always, feedback can be submitted to green@festivelightsgames.com
(I read it all)

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